It’s so hard to not just give up when the enemy team is clearly winning. What do you do in those situations?
Today, I’m going to recount you with an example of why you keep fighting even when the chips are down.
Up to this point, it’s been a 30 minute fight. No one has died more than 4 times and for every single second it has felt like we’ve been holding on with our finger tips. We were rarely winning team battles and had added “run away” to our permanent vocabulary. What happened next will shock you.
As you can see, our palace survived only because our final palace took the damage from three cannonballs and our merman had full shields. With only 17% remaining, we took to the field of battle, valiantly making a final, suicide charge. Arthas ran up to the tower to gain sight. This alerted the enemies, rightfully assuming he was alone and wanting one final gank before the end. As luck would have it, Enemy Tassadar headed up the bottom and started fleeing back down, straight into the loving arms of our team. All hell broke loose upon their loan team member. But, wait? What is that? Oh my god! Brightwing teleported to the hot zone right as Demon Hunter’s Rain of Vengeance and Arthas’ Howling Blast double stunned the two in place. Needless to say, Brightwing and Enemy Tassadar went down.
In a rage of glory, Arthas let loose Sindragosa. Though joking he blew his load on a bunch of corpses, the replay revealed this as a key part that led to our victory. His ultimate slowed both Enemy Arthas and Witch Doctor who were just out of field of vision. This meant both Tychus and Tassadar were able to hone in on Witch Doctor. Tassadar popped his ult and body blocked the player long enough for Tychus and Demon Hunter to jump in with the damage needed to take him down.
It was at this point Enemy Arthas and Enemy Tychus – instead of porting back to base – ran right by us. Enemy Tychus got away but Enemy Arthas was not so lucky. Even though he had specked Resurgence (may it rest in peace), he had died earlier and its cooldown was not yet done. In a mix of stunned, unsure but excited yells, we took the core.
By all accounts, this game was the other team’s. They were incredibly solid, had a great build and were on us relentlessly. All of them are very deserving of respect. Unfortunately, it was their split up at the end that did them in. Instead of rallying behind us as we targeted Enemy Tassadar, they left him. When Sindragosa slowed Arthas and Witch Doctor, the two split, allowing for the isolation we desperately needed to pull off such an amazing victory.
Why do I play this game?
For moments like this.
What do you do to get the golem in Blackheart’s Bay?
The golem is one of those facets of Blackheart’s that only really becomes important once you’re playing with players of a certain experience level. This isn’t to say the inexperienced can’t do it all. I am merely pointing out the fact that Blackheart’s is arguably the busiest map, meaning you have to have played it enough to even hope to have the mental fortitude to stay on top of everything going on.
Cool. Now that that’s out of the way, let’s discuss the golem. Located at the very top equidistant from both bases and concealed behind a thick shroud of mist, this boss, as it is also called, can very quickly become a game breaker if left ignored. It isn’t needed to win the game, but it will only do you harm if you don’t stop a push from it immediately. In tighter games, it’s a perfect distraction to keep enemies busy while you turn in. In roflstomps, you simply push behind it to victory. No matter, you should always check it to make sure the enemy isn’t trying to covet its meaty arms for their vile purposes.
Before automatically heading up to the golem, understand the enemy team will be on the lookout. You should absolutely never engage the golem unless a) you are 100% sure the enemy team’s attention is elsewhere or b) they are down at least one man. The area itself is the equivalent of a goddamn basement. There ain’t no windows and only one way out if you’re lucky. On top of that, the golem will be wailing on you, causing extra damage you don’t need during a 5 on 5 engagement. Dance around it posturing if you must, but that will at least keep you alive while you prevent the other team from grabbing it. Best case scenario, you’ll best them and get to grab it. Worse case, you simply retreat, lick your wounds and come back fighting.
Ask DrmDestryr is your weekly Q&A/advice column for Heroes of the Storm. Have a question for DrmDestryr? E-mail her your mental musings at firstname.lastname@example.org or send happy twoughts her way @DrmDestryr.