Mass Comm.

What an Old Canadian Scholar Got Right (and Very Wrong) About Our Tech Obsession

Ever think about the time before smartphones? Maybe not if you’re a zoomer. Guess I just aged myself.

Point is, I’m getting a master’s at the time of writing this, and I can knock out lectures in the palm of my hand. This may not be a new development, but it’s not something my Sony Ericsson could pull off back during my bachelor’s.

There was a Canadian scholar named Marshall McLuhan that thought a lot about these messaging medium divides. This would come to be known as technological determinism. Some of McLuhan’s ideas here are surprisingly relevant, while others… not so much.

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Boiling Progress Down to the Medium of Each Era

Still relevant: McLuhan’s general structuring of history by the main form of communication at the time is a strong way to organize societal eras. It’s somewhat simple, but that simplicity makes a wide view of how we’ve gone from word of mouth to a slew of modern tech mediums easy to digest.

Not-so-relevant: This simplicity is also reductive. While print was certainly the dawn of a major new medium, the “print paradigm”, as McLuhan calls it, tends to ignore the continued influence of word of mouth and the “tribal” isolation that still existed after the invention of the printing press. The existence of print media didn’t halt all forms of oral communication.

Links to Web Marketing Pros’: 95% of Consumers Have Mobile Devices in Hand While Watching TV

Links to Web Marketing Pros’: 95% of Consumers Have Mobile Devices in Hand While Watching TV

Can You Comprehend While Multitasking?

McLuhan never saw the dawn of accessible internet. But he did touch on multiple mediums co-existing. His “electronic paradigm” noted the simultaneous existence of television and phone.

Still relevant: The overlap of phone and TV lends itself to today’s blend of smartphones, computers, and TV.

Not-so-relevant: McLuhan didn’t seem too concerned with comprehension. He placed an emphasis on how one could still watch TV while talking to someone on the phone. I struggle to see how relevant this is due to comprehension concerns. I love browsing Twitter while watching movies, but I’m constantly rewinding because my attention is split.

We May Be a Global Village,
But What About the Global Village Idiot?

Despite focusing heavily on how we communicate as a society, McLuhan didn’t focus on how that communication can be twisted. He never blamed the medium, something common in the media today.

Still relevant: The concept of the “global village”. That modern tech allows us to communicate across vast distances. The closest thing I’ve experienced in my lifetime to distance-related challenges are long-distance phone charges and those are long gone thanks to alternatives like email and voice-over IP.

Not-so-relevant: McLuhan’s focus on the medium instead of the message places too much value on how someone consumes by ignoring the content being consumed.

If I see anti-vaccination movements as dangerous then focusing on what device a conspiracy theorist used to consume their misinformation seems irrelevant. The misinformation would be just as dangerous on an iPhone as it would be on a television news broadcast. McLuhan didn’t focus on the message or the messenger, but maybe we should.

Experts or Celebrity Presenters? Why Not Both?

Is Keanu Reeves any different from one of Twitch.tv’s original celebrities, Day[9]? Well, I felt the need to quantify Day[9]’s importance and not Keanu’s. Clearly there is a difference in the level of these two’s fame. And yet, both took the stage during 2019’s Electronic Entertainment Expo (aka E3).

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With hundreds of millions of views, over half a million Twitch followers spanning back to the platform’s launch, and a Forbes 30 Under 30 listing, Day[9] is as decorated as a PC gamer can be. But my uncle didn’t watch him beat up Elrond.

With so much money behind gaming’s biggest annual conference, why have such a spread in star power? Each game publisher is trying to reach a different audience.

Central Targeting

Some of the presentations at E3 are targeted at those of us who are already bought in. Those who showed up excited about specific titles. These fans are ready to listen and crave nitty-gritty details.

Day[9] gets the “one of us” stamp of approval. Diehard PC players are more likely to trust and process what he’s telling them because he is also a diehard PC player. Day[9] is central to those watching who already feel PC game announcements are important or interesting.

Peripheral Targeting

On the other end is casting an intentionally wider net. Having Keanu Reeves hit the stage gave Cyberpunk 2077 a bump outside of gaming journalism. Xbox was targeting those with little to no peripheral awareness.

There are a lot of reasons it makes sense to aim wide during the Microsoft showcase. Xbox dominates the majority of Microsoft’s E3 presentations each year. I love my Xbox, but it is no secret that console-only players tend to be less technically-minded than the PC-only crowd. The makers of Cyberpunk, CD Projekt Red, already have bought in diehard fans. Microsoft and CD Projekt Red don’t need to win over fans that already had their copy preordered.

These gaming juggernauts were targeting casual viewers of E3. A quick look at Twitter reactions proves that loads of gamers watch just to meme about the presentations. Keanu made many drop their cynicism for a moment. How many of these “peripheral” viewers do you think suddenly gave Cyberpunk a fair shake?

Which Should You Target?

The hard truth is that buy-in is dependent on each and every individual. Peripheral prospects aren’t just those who aren’t already bought in. There are loads of reasons someone may only be half paying attention to your messaging. In E3’s case, I mentally check out every time a sports game is mentioned. No amount of celebrity endorsements or technical explanations are going to sell me the new Madden NFL. I’m simply uninterested. There was a very good chance that some gamers were turned off by the ethical concerns surrounding CD Projekt Red’s labor practices. But as we see with E3, you can still aim with intent.

Neither Microsoft nor the PC Games showcase picked a better host. They both knew who they were targeting and crafted bespoke presentations.

Know who you are trying to reach. Choose technical or flashy messaging accordingly. And maybe get a little lucky with a wholesome meme that goes absolutely viral.