DrmDestryr,
Murky does way too much damage. How do I stop him?
Murloc_Killer
Dear Murloc_Killer,
Murky, true to his race, is the most annoying character in the game at the moment. He hides his egg somewhere and then runs out, unleashing all hell on those poor, unsuspecting towers. I’ve even seen the bastard forgo the tower and immediately start planting puffer fish at the base of fountains and castles. He’s just an all-around annoying dude.
So, how do you contain this annoying character?
Ranged Damage Dealer
Why do I say ranged? Murky has insane poison damage if he gets close enough. By utilizing distance, you can do max damage while taking little, if any, yourself. Also, each time you kill Murky, you get XP. If you are lucky and get one that likes to keep charging one lane, you’ll be snatching up XP for your team – an advantage that can keep them strong enough to fight team battles without you while you stop Murky from doing what he is designed to do.
MULE
With eight heroes sporting Calldown: MULE, there is no reason not to have at least one spec’d with this ability while up against Murky. These MULEs, if you didn’t know, repair a structure. If that structure reaches full health and ammo before time runs out, it moves on to another structure. This is one of your best defenses against Murky without sacrificing a hero to babysitting duty.
Clairvoyance
A talent shared between Murky, Li Li, Uther, and Nazeebo, this allows the hero to reveal the target area, allowing them to find that blasted egg. Luckily, as a talent, it is not something that has to be chosen every game, so if the opponents do not have a Murky, these characters can spec into something that will be more beneficial for game they are in.
Just remember to never ignore him or else he will win the game for his team.
- DrmDestryr
DrmDestryr,
Let’s say I run into an enemy all alone. How do I know if I should engage?
-Tactical
Dear Tactical,
Though built on practice and trial by combat, engaging a lone enemy is a split second decision that requires full knowledge of your hero versus what little knowledge you have of their’s. Let’s go into the most important questions to keep in mind.
How much health/mana do you have versus the opponent?
If either are half or less, the answer rests solely on you and how well you know your character. You will not have full access to your abilities for a full fight. If your target is low on health, they may not be low on mana. This situation is purely a gamble that sometimes pays off. If, however, you are all full and ready to go, and they are injured, if you can’t kill them, you can at least scare them away.
Do you have a stun?
Stuns are incredibly important for keeping the opponent in place long enough for you to reach fighting distance. If they see you coming for them, they will simply pull back. They will know immediately if they don’t have enough health for a head on brawl. Stuns are also important if the fight goes sour and you need to pull out. Stunning the opponent gives you time to run away.
What level is the enemy team?
If they are two levels ahead, do not engage by yourself. Stick with your team and pick off lone enemies together. Two levels may not seem like a lot, but it is a huge advantage because they will be ahead of you in skills and talents. The difference between level 8 and 10 is that level 10 has the Heroic Ability – not something you want to face alone without any way to defend or get out of.
As always, knowledge is power. Play all the heroes. Three games in co-op. Three games in a computer versus computer match. Know and understand the abilities. The better hold you have on this, the stronger player you will be.
-DrmDestryr
Ask DrmDestryr is your weekly Q&A/advice column for Heroes of the Storm. Have a question for DrmDestryr? E-mail her your mental musings at drmdestryr@gmail.com or send happy twoughts her way @DrmDestryr.